Troops
Here are the detailed stats, resource costs, and actual training times (at server speed 3x) for the units of the Gauls:
Phalanx
Attack:
15
Speed:
7 fields/h
Def (Inf):
40
Upkeep:
1
Def (Cav):
50
Carrying:
35
100
130
55
30
View Lvl 1-20 Training (Barracks)
Lvl 1:
5m 46s
Lvl 2:
5m 15s
Lvl 3:
4m 48s
Lvl 4:
4m 7s
Lvl 5:
3m 51s
Lvl 6:
3m 24s
Lvl 7:
3m 4s
Lvl 8:
2m 45s
Lvl 9:
2m 29s
Lvl 10:
2m 14s
Lvl 11:
2m 0s
Lvl 12:
1m 48s
Lvl 13:
1m 37s
Lvl 14:
1m 28s
Lvl 15:
1m 19s
Lvl 16:
1m 11s
Lvl 17:
1m 4s
Lvl 18:
57.82 s
Lvl 19:
51.76 s
Lvl 20:
46.83 s
Pathfinder
Attack:
0
Speed:
17 fields/h
Def (Inf):
20
Upkeep:
2
Def (Cav):
10
Carrying:
0
170
150
20
40
View Lvl 1-20 Training (Stable)
Lvl 1:
7m 33s
Lvl 2:
6m 52s
Lvl 3:
6m 17s
Lvl 4:
5m 23s
Lvl 5:
4m 57s
Lvl 6:
4m 27s
Lvl 7:
4m 0s
Lvl 8:
3m 36s
Lvl 9:
3m 15s
Lvl 10:
2m 55s
Lvl 11:
2m 38s
Lvl 12:
2m 22s
Lvl 13:
2m 8s
Lvl 14:
1m 55s
Lvl 15:
1m 43s
Lvl 16:
1m 33s
Lvl 17:
1m 24s
Lvl 18:
1m 15s
Lvl 19:
1m 7s
Lvl 20:
1m 1s
Druidrider
Attack:
45
Speed:
16 fields/h
Def (Inf):
115
Upkeep:
2
Def (Cav):
55
Carrying:
35
360
330
280
120
View Lvl 1-20 Training (Stable)
Lvl 1:
14m 13s
Lvl 2:
12m 55s
Lvl 3:
11m 51s
Lvl 4:
10m 9s
Lvl 5:
9m 19s
Lvl 6:
8m 23s
Lvl 7:
7m 33s
Lvl 8:
6m 48s
Lvl 9:
6m 7s
Lvl 10:
5m 30s
Lvl 11:
4m 57s
Lvl 12:
4m 27s
Lvl 13:
4m 0s
Lvl 14:
3m 36s
Lvl 15:
3m 15s
Lvl 16:
2m 55s
Lvl 17:
2m 38s
Lvl 18:
2m 22s
Lvl 19:
2m 7s
Lvl 20:
1m 55s
Ram
Attack:
50
Speed:
4 fields/h
Def (Inf):
30
Upkeep:
3
Def (Cav):
105
Carrying:
0
950
555
330
75
View Lvl 1-20 Training (Workshop)
Lvl 1:
27m 46s
Lvl 2:
25m 15s
Lvl 3:
23m 8s
Lvl 4:
19m 50s
Lvl 5:
18m 13s
Lvl 6:
16m 24s
Lvl 7:
14m 45s
Lvl 8:
13m 17s
Lvl 9:
11m 57s
Lvl 10:
10m 45s
Lvl 11:
9m 41s
Lvl 12:
8m 42s
Lvl 13:
7m 50s
Lvl 14:
7m 3s
Lvl 15:
6m 21s
Lvl 16:
5m 43s
Lvl 17:
5m 8s
Lvl 18:
4m 38s
Lvl 19:
4m 8s
Lvl 20:
3m 45s
Chieftain
Attack:
40
Speed:
5 fields/h
Def (Inf):
50
Upkeep:
4
Def (Cav):
50
Carrying:
0
30750
45400
31000
37500
Training Time (Residence / Palace)
Training Time:
8h 23m
Swordsman
Attack:
65
Speed:
6 fields/h
Def (Inf):
35
Upkeep:
1
Def (Cav):
20
Carrying:
45
140
150
185
60
View Lvl 1-20 Training (Barracks)
Lvl 1:
8m 0s
Lvl 2:
7m 16s
Lvl 3:
6m 39s
Lvl 4:
5m 42s
Lvl 5:
5m 20s
Lvl 6:
4m 43s
Lvl 7:
4m 15s
Lvl 8:
3m 49s
Lvl 9:
3m 26s
Lvl 10:
3m 5s
Lvl 11:
2m 47s
Lvl 12:
2m 30s
Lvl 13:
2m 15s
Lvl 14:
2m 2s
Lvl 15:
1m 49s
Lvl 16:
1m 38s
Lvl 17:
1m 28s
Lvl 18:
1m 20s
Lvl 19:
1m 11s
Lvl 20:
1m 4s
Theutates Thunder
Attack:
90
Speed:
19 fields/h
Def (Inf):
25
Upkeep:
2
Def (Cav):
40
Carrying:
75
350
450
230
60
View Lvl 1-20 Training (Stable)
Lvl 1:
13m 46s
Lvl 2:
12m 31s
Lvl 3:
11m 28s
Lvl 4:
9m 50s
Lvl 5:
9m 2s
Lvl 6:
8m 8s
Lvl 7:
7m 19s
Lvl 8:
6m 35s
Lvl 9:
5m 55s
Lvl 10:
5m 20s
Lvl 11:
4m 48s
Lvl 12:
4m 19s
Lvl 13:
3m 53s
Lvl 14:
3m 30s
Lvl 15:
3m 9s
Lvl 16:
2m 50s
Lvl 17:
2m 33s
Lvl 18:
2m 17s
Lvl 19:
2m 3s
Lvl 20:
1m 51s
Haeduan
Attack:
140
Speed:
13 fields/h
Def (Inf):
50
Upkeep:
3
Def (Cav):
165
Carrying:
65
500
620
675
170
View Lvl 1-20 Training (Stable)
Lvl 1:
17m 20s
Lvl 2:
15m 45s
Lvl 3:
14m 26s
Lvl 4:
12m 22s
Lvl 5:
11m 22s
Lvl 6:
10m 14s
Lvl 7:
9m 12s
Lvl 8:
8m 17s
Lvl 9:
7m 27s
Lvl 10:
6m 42s
Lvl 11:
6m 2s
Lvl 12:
5m 26s
Lvl 13:
4m 53s
Lvl 14:
4m 24s
Lvl 15:
3m 57s
Lvl 16:
3m 34s
Lvl 17:
3m 12s
Lvl 18:
2m 53s
Lvl 19:
2m 35s
Lvl 20:
2m 20s
Trebuchet
Attack:
70
Speed:
3 fields/h
Def (Inf):
45
Upkeep:
6
Def (Cav):
10
Carrying:
0
960
1450
630
90
View Lvl 1-20 Training (Workshop)
Lvl 1:
50m 0s
Lvl 2:
45m 27s
Lvl 3:
41m 39s
Lvl 4:
35m 42s
Lvl 5:
32m 48s
Lvl 6:
29m 31s
Lvl 7:
26m 34s
Lvl 8:
23m 54s
Lvl 9:
21m 31s
Lvl 10:
19m 22s
Lvl 11:
17m 26s
Lvl 12:
15m 41s
Lvl 13:
14m 7s
Lvl 14:
12m 42s
Lvl 15:
11m 26s
Lvl 16:
10m 17s
Lvl 17:
9m 15s
Lvl 18:
8m 20s
Lvl 19:
7m 27s
Lvl 20:
6m 45s
Settler
Attack:
0
Speed:
5 fields/h
Def (Inf):
80
Upkeep:
1
Def (Cav):
80
Carrying:
3000
5500
7000
5300
4900
Training Time (Residence / Palace)
Training Time:
2h 6m
Special Buildings
Trapper
The Trapper is a unique Gaul building that protects the village with hidden traps. Enemy troops who fail a raid can be caught in these traps, preventing resource loss and keeping prisoners until released or rescued.
Trapper & Trap Mechanics:
- Trap Capacity: Each Trapper provides a baseline number of traps (up to 400 traps at level 20). On this server, this is multiplied by the Trapper Capacity setting (3x), allowing a maximum of 1200 traps at building level 20.
- Multiple Trappers: Once your first Trapper reaches level 20, you can build additional Trapper buildings in the same village to further increase your trap limit.
- Troop Capture: When attacked, traps capture incoming troops before battle commences. Captured troops do not participate in the fight, take no damage, and do not deal damage. If all attackers are trapped, the attack fails completely and no resources are stolen.
- Feeding Prisoners: Trapped troops continue to consume crop/food from their home village, NOT from the Gauls village where they are trapped.
- Freeing via Attack (Rescue): If the attacker (or their ally) launches a successful Normal Attack (not a Raid) and wipes out all defending troops, all trapped units are freed. In this case, 50% of the traps are destroyed (must be rebuilt) and 50% are repaired for free.
- Releasing by Gaul Owner: The defender can release the prisoners at any time via the Rally Point. If released, 100% of the traps are automatically repaired for free.
- Disbanding by Attacker: The attacker can kill their own trapped troops from their Rally Point. If disbanded, 100% of the traps are repaired for free.
Tribe Wall
Palisade
The Gaulish Palisade is a well-balanced defensive barrier, offering solid defensive bonuses and moderate durability.
- Defensive Bonus:
1.025^level(+2.5% per level). At Level 20, defense is boosted by +63.9% (1.64x). - Durability Factor: 2x (Requires 2 times as many Rams to damage compared to Roman City Walls).