Tribe: Gauls

Tribe Overview

The Gauls are the most defensive tribe in Travix. Their cavalry units are the fastest in the game, and their crannies hold 1.5x more resources to protect against raids. They also have the Trapper building to capture attacking troops. They are highly versatile and excel in both defense and swift counter-attacks.

Special Trait:

Defense & Traps: Gauls have double cranny capacity, protecting resources from raiders. They can construct the Trapper building to capture attackers, and their cavalry units are the fastest in the game.

Troops

Here are the detailed stats, resource costs, and actual training times (at server speed 3x) for the units of the Gauls:

Phalanx
Attack: 15
Speed: 7 fields/h
Def (Inf): 40
Upkeep Upkeep: 1
Def (Cav): 50
Carrying: 35
Wood 100
Clay 130
Iron 55
Crop 30
View Lvl 1-20 Training (Barracks)
Lvl 1: 5m 46s
Lvl 2: 5m 15s
Lvl 3: 4m 48s
Lvl 4: 4m 7s
Lvl 5: 3m 51s
Lvl 6: 3m 24s
Lvl 7: 3m 4s
Lvl 8: 2m 45s
Lvl 9: 2m 29s
Lvl 10: 2m 14s
Lvl 11: 2m 0s
Lvl 12: 1m 48s
Lvl 13: 1m 37s
Lvl 14: 1m 28s
Lvl 15: 1m 19s
Lvl 16: 1m 11s
Lvl 17: 1m 4s
Lvl 18: 57.82 s
Lvl 19: 51.76 s
Lvl 20: 46.83 s
Pathfinder
Attack: 0
Speed: 17 fields/h
Def (Inf): 20
Upkeep Upkeep: 2
Def (Cav): 10
Carrying: 0
Wood 170
Clay 150
Iron 20
Crop 40
View Lvl 1-20 Training (Stable)
Lvl 1: 7m 33s
Lvl 2: 6m 52s
Lvl 3: 6m 17s
Lvl 4: 5m 23s
Lvl 5: 4m 57s
Lvl 6: 4m 27s
Lvl 7: 4m 0s
Lvl 8: 3m 36s
Lvl 9: 3m 15s
Lvl 10: 2m 55s
Lvl 11: 2m 38s
Lvl 12: 2m 22s
Lvl 13: 2m 8s
Lvl 14: 1m 55s
Lvl 15: 1m 43s
Lvl 16: 1m 33s
Lvl 17: 1m 24s
Lvl 18: 1m 15s
Lvl 19: 1m 7s
Lvl 20: 1m 1s
Druidrider
Attack: 45
Speed: 16 fields/h
Def (Inf): 115
Upkeep Upkeep: 2
Def (Cav): 55
Carrying: 35
Wood 360
Clay 330
Iron 280
Crop 120
View Lvl 1-20 Training (Stable)
Lvl 1: 14m 13s
Lvl 2: 12m 55s
Lvl 3: 11m 51s
Lvl 4: 10m 9s
Lvl 5: 9m 19s
Lvl 6: 8m 23s
Lvl 7: 7m 33s
Lvl 8: 6m 48s
Lvl 9: 6m 7s
Lvl 10: 5m 30s
Lvl 11: 4m 57s
Lvl 12: 4m 27s
Lvl 13: 4m 0s
Lvl 14: 3m 36s
Lvl 15: 3m 15s
Lvl 16: 2m 55s
Lvl 17: 2m 38s
Lvl 18: 2m 22s
Lvl 19: 2m 7s
Lvl 20: 1m 55s
Ram
Attack: 50
Speed: 4 fields/h
Def (Inf): 30
Upkeep Upkeep: 3
Def (Cav): 105
Carrying: 0
Wood 950
Clay 555
Iron 330
Crop 75
View Lvl 1-20 Training (Workshop)
Lvl 1: 27m 46s
Lvl 2: 25m 15s
Lvl 3: 23m 8s
Lvl 4: 19m 50s
Lvl 5: 18m 13s
Lvl 6: 16m 24s
Lvl 7: 14m 45s
Lvl 8: 13m 17s
Lvl 9: 11m 57s
Lvl 10: 10m 45s
Lvl 11: 9m 41s
Lvl 12: 8m 42s
Lvl 13: 7m 50s
Lvl 14: 7m 3s
Lvl 15: 6m 21s
Lvl 16: 5m 43s
Lvl 17: 5m 8s
Lvl 18: 4m 38s
Lvl 19: 4m 8s
Lvl 20: 3m 45s
Chieftain
Attack: 40
Speed: 5 fields/h
Def (Inf): 50
Upkeep Upkeep: 4
Def (Cav): 50
Carrying: 0
Wood 30750
Clay 45400
Iron 31000
Crop 37500
Training Time (Residence / Palace)
Training Time: 8h 23m
Swordsman
Attack: 65
Speed: 6 fields/h
Def (Inf): 35
Upkeep Upkeep: 1
Def (Cav): 20
Carrying: 45
Wood 140
Clay 150
Iron 185
Crop 60
View Lvl 1-20 Training (Barracks)
Lvl 1: 8m 0s
Lvl 2: 7m 16s
Lvl 3: 6m 39s
Lvl 4: 5m 42s
Lvl 5: 5m 20s
Lvl 6: 4m 43s
Lvl 7: 4m 15s
Lvl 8: 3m 49s
Lvl 9: 3m 26s
Lvl 10: 3m 5s
Lvl 11: 2m 47s
Lvl 12: 2m 30s
Lvl 13: 2m 15s
Lvl 14: 2m 2s
Lvl 15: 1m 49s
Lvl 16: 1m 38s
Lvl 17: 1m 28s
Lvl 18: 1m 20s
Lvl 19: 1m 11s
Lvl 20: 1m 4s
Theutates Thunder
Attack: 90
Speed: 19 fields/h
Def (Inf): 25
Upkeep Upkeep: 2
Def (Cav): 40
Carrying: 75
Wood 350
Clay 450
Iron 230
Crop 60
View Lvl 1-20 Training (Stable)
Lvl 1: 13m 46s
Lvl 2: 12m 31s
Lvl 3: 11m 28s
Lvl 4: 9m 50s
Lvl 5: 9m 2s
Lvl 6: 8m 8s
Lvl 7: 7m 19s
Lvl 8: 6m 35s
Lvl 9: 5m 55s
Lvl 10: 5m 20s
Lvl 11: 4m 48s
Lvl 12: 4m 19s
Lvl 13: 3m 53s
Lvl 14: 3m 30s
Lvl 15: 3m 9s
Lvl 16: 2m 50s
Lvl 17: 2m 33s
Lvl 18: 2m 17s
Lvl 19: 2m 3s
Lvl 20: 1m 51s
Haeduan
Attack: 140
Speed: 13 fields/h
Def (Inf): 50
Upkeep Upkeep: 3
Def (Cav): 165
Carrying: 65
Wood 500
Clay 620
Iron 675
Crop 170
View Lvl 1-20 Training (Stable)
Lvl 1: 17m 20s
Lvl 2: 15m 45s
Lvl 3: 14m 26s
Lvl 4: 12m 22s
Lvl 5: 11m 22s
Lvl 6: 10m 14s
Lvl 7: 9m 12s
Lvl 8: 8m 17s
Lvl 9: 7m 27s
Lvl 10: 6m 42s
Lvl 11: 6m 2s
Lvl 12: 5m 26s
Lvl 13: 4m 53s
Lvl 14: 4m 24s
Lvl 15: 3m 57s
Lvl 16: 3m 34s
Lvl 17: 3m 12s
Lvl 18: 2m 53s
Lvl 19: 2m 35s
Lvl 20: 2m 20s
Trebuchet
Attack: 70
Speed: 3 fields/h
Def (Inf): 45
Upkeep Upkeep: 6
Def (Cav): 10
Carrying: 0
Wood 960
Clay 1450
Iron 630
Crop 90
View Lvl 1-20 Training (Workshop)
Lvl 1: 50m 0s
Lvl 2: 45m 27s
Lvl 3: 41m 39s
Lvl 4: 35m 42s
Lvl 5: 32m 48s
Lvl 6: 29m 31s
Lvl 7: 26m 34s
Lvl 8: 23m 54s
Lvl 9: 21m 31s
Lvl 10: 19m 22s
Lvl 11: 17m 26s
Lvl 12: 15m 41s
Lvl 13: 14m 7s
Lvl 14: 12m 42s
Lvl 15: 11m 26s
Lvl 16: 10m 17s
Lvl 17: 9m 15s
Lvl 18: 8m 20s
Lvl 19: 7m 27s
Lvl 20: 6m 45s
Settler
Attack: 0
Speed: 5 fields/h
Def (Inf): 80
Upkeep Upkeep: 1
Def (Cav): 80
Carrying: 3000
Wood 5500
Clay 7000
Iron 5300
Crop 4900
Training Time (Residence / Palace)
Training Time: 2h 6m

Special Buildings

Trapper

The Trapper is a unique Gaul building that protects the village with hidden traps. Enemy troops who fail a raid can be caught in these traps, preventing resource loss and keeping prisoners until released or rescued.

Trapper & Trap Mechanics:
  • Trap Capacity: Each Trapper provides a baseline number of traps (up to 400 traps at level 20). On this server, this is multiplied by the Trapper Capacity setting (3x), allowing a maximum of 1200 traps at building level 20.
  • Multiple Trappers: Once your first Trapper reaches level 20, you can build additional Trapper buildings in the same village to further increase your trap limit.
  • Troop Capture: When attacked, traps capture incoming troops before battle commences. Captured troops do not participate in the fight, take no damage, and do not deal damage. If all attackers are trapped, the attack fails completely and no resources are stolen.
  • Feeding Prisoners: Trapped troops continue to consume crop/food from their home village, NOT from the Gauls village where they are trapped.
  • Freeing via Attack (Rescue): If the attacker (or their ally) launches a successful Normal Attack (not a Raid) and wipes out all defending troops, all trapped units are freed. In this case, 50% of the traps are destroyed (must be rebuilt) and 50% are repaired for free.
  • Releasing by Gaul Owner: The defender can release the prisoners at any time via the Rally Point. If released, 100% of the traps are automatically repaired for free.
  • Disbanding by Attacker: The attacker can kill their own trapped troops from their Rally Point. If disbanded, 100% of the traps are repaired for free.

Tribe Wall

Palisade

The Gaulish Palisade is a well-balanced defensive barrier, offering solid defensive bonuses and moderate durability.

  • Defensive Bonus: 1.025^level (+2.5% per level). At Level 20, defense is boosted by +63.9% (1.64x).
  • Durability Factor: 2x (Requires 2 times as many Rams to damage compared to Roman City Walls).
Gauls Details
Gauls
Tribe Units: 10 Units